﻿using System.Collections.Generic;
using UnityEngine;

namespace Gp.Scripts.Data.Skills {

    public class SkillModeInfo {
        public Sprite Icon;
        public string Text;

        
        public SkillModeInfo(string text) {
            Text = text;
        }

        public SkillModeInfo(Sprite icon, string text) {
            Icon = icon;
            Text = text;
        }
    }

    public interface IModeSkill {
        SkillModeInfo[] GetInfos();

        int CurMode { get; set; }

        // public SkillModeInfo CurModeInfo => GetInfos()[CurMode];
    }
}